STEAM 2020-21 Projects

By Alex More

Shaftesbury School STEAM Projects are live for our 50 ambassadors.

Project 3.1

Little Windows to the World

Project Lead: Mrs Edwards

Project aim: The aim of the project is to use technology to connect learning between countries, and to learn about STEAM subjects through interactive online engagement with foreign students of the same age. It also aims to show students how to use technology in an independent and investigatory manner to fuel their own research.  

STEAM disciplines: Technology and Science. Depending on the ‘Big Questions’ this could come to include the other disciplines.  

Project overview We use technology to video link with students in other countries to answer a Science-based question. Our Science teachers have supported us in testing the depth of the knowledge we have acquired. We review the efficacy of the tools we use and are looking at how we can pass our learning on to others now.

Project 3.2

STEAM in the Community 

Project lead: Mr More

Project Aim: The aim of the project is to teach younger students how to protect our planet using VR (Virtual Reality), AR (Augmented Reality) and technology. Students train as teachers and lead lessons in our school and local Primary schools. 

STEAM disciplines: Technology, Science, Art and cooking. 

Project Overview: We deliver fun and interactive lessons to students from years 3 to 7. Do you love Science and value technology? Do you want to become a teacher? If the answer is ‘yes’ then this might be the project for you. Next year the focus is on ‘future food’. Students will be challenged to create and cook delicious, sustainable and futureproof recipes that help us eat better for ourselves and for the planet. Inspired by the SPACE 10 project (Copenhagen) students will experiment with spirulina bioreactors, mealworm burgers, algae chips and sourdough churros. Sound fun? Dig in!

Project 3.3

The Lightboard project

Project lead: Mr Gray 

Project Aim: To record interactive teaching videos using a digital lightboard. The team record videos in the lightboard suite and edit them as part of the post production process. The videos are then uploaded to YouTube as part of the flipped learning approach to lessons. 

STEAM disciplines: Technology and Science.

Project Overview: The lightboard team reached the national finals last year with their amazing project. A lightboard is an 8mm sheet of low iron glass that is lit with LED lights. The subject (the teacher) stands behind the glass and writes notes directly onto the screen. The magic comes in post-production where the images are flipped to create immersive videos. The team set-up, record and edit the videos which are shared on YouTube. 

Project 3.4

Nature vs the Machine 

Project leads: Mr Collis & Mr Sweetenham 

Project Aim: To learn about the science of hydro and aquaponics with a focus on sustainability and future food. The team have set up two sustainable growing mediums which succeed in growing salad, herbs and fruit via a soilless system. The aim of the project is to discover whether nature (aquaponics, food grown from fish waste) yields greater crop outputs when compared to a hydroponic system controlled by the machine (a Raspberry-Pi). 

STEAM disciplines: Technology, Engineering and Science.

Project Overview: This project jumpstarts thinking around how humanity can grow, eat and cultivate their own food with minimal environmental impact. In a world of growing populations, the way we consume food has to change. If you enjoy Science and value technology then this project might be the right one for you. For the year ahead, this projects will have two teams. 

Team 1 – the innovation in food team will use science to explore what is possible to grow in both systems. 

Team 2 – the coding team will explore how to code the Raspberry=pi to create optimum growing conditions to include Ph levels, water flow, photosynthesis rates and optimum light to mimic real growing environments. 

*Please note, if you opt for this project make sure you identify which team you would like to work in. 

Project 3.5

Small change, Big Difference

Project lead: Miss Brown 

Project Aim: This project is in its 3rd year. The aim is to use STEAM to raise awareness of human impact on our ecosystems. The key themes are sustainability and action. The team have worked on raising awareness of ocean plastics by upcycling wetsuits to create pencil cases and making bracelets from ‘ghost nets’ which are abandoned fishing nets. They have also designed recycling bins for the school and planted trees on the field to offset carbon emissions. 

STEAM disciplines: Science, technology and art with an interest in Maths and Geography. 

Project Overview: Prior to lockdown, the team were designing ‘carbon capture’ technology and investigating how a bio-filter might help clean the air locally. If you have an interest in conversation, sustainability and being proactive in creating solutions, this is a hands-on team. 

New Projects

Project 3.6

3D Printing 

Project lead: Mrs Rezvani 

Project Aim: 3D printing, or additive manufacturing, is the construction of a three-dimensional object from a CAD model or a digital 3D model. This project will focus on designing and printing 3D models for other STEAM projects to support and create products. 

STEAM disciplines: Science, Technology, Maths, Design and Engineering. 

Project overview: Learn how to print in 3D, from the design process to holding the actual product. You will work as part of a team to design models and print them to support other teams. 

Project 3.7 

Animation of the future classroom mascot 

Project lead: Mr More 

Project Aim: To learn animation and bring the future classroom mascot ‘Cosmo’ to life. Animation is a method in which figures are manipulated to appear as moving images, using CGI. 

STEAM disciplines: Science, Technology, Media and Art. 

Project overview: You will work as part of a team to design a working animation of Cosmo, the future classroom mascot. The finished design will be displayed on inter-active touchscreens so students can interact with it and learn objectives and content. 

Project 3.8 

Designing a thrilling rollercoaster 

Project lead: Mrs Southern 

Project Aim: In this project students research roller coaster design and build a model roller coaster to investigate the speed of the car using light gates or dataloggers.   Students can investigate whether the mass of the car or the height of the track affect the speed.

STEAM disciplines: Science (physics), Engineering & Maths. 

Project overview: Rollercoasters are an adrenaline rush, but did you know that its engineers putting the thrills and chills into your favourite rides, as well as making sure they’re safe to use? This project involves building indoor roller coasters whilst learning about forces, motion and acceleration. 

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