STEAM planned projects 2019 – 2020

Science Technology Engineering Art and Maths at Shaftesbury School

An overview of STEAM projects planned for 2019-2020

We have 18 students aged 11-14 years of age currently engaged in the CREST Silver award. They are working on projects themed around environmentally conscious issues with the aim of solving a specific set of problems. 21 new students have been appointed and will commence work on their CREST Bronze award from September 2019. A full portfolio of current and future projects is detailed below. To find out more about the projects please make contact via the ‘Contact US’ page on the blog. We are always looking to work with innovators, educators and industry specialists to develop our ideas and projects.

Project 1: Up cycling old wetsuits to make new pencil cases

Aims of the project

1. To Upcycle old wetsuits that are destined for landfill

2. To raise awareness of alternatives to neoprene

Inspired by Lynn from @the_upcycle_movement a team of four students have come up with an idea to reuse old wetsuits which are made of tough, durable neoprene and turn them into pencil cases, laptop bags, bottle holders and mouse mats.

STEAM expertise … students used Science to explore biodegrading qualities of neoprene, Technology to research alternative products, Art to create templates and designs for the products and Maths to calculate profit margins and gains for each design.

To read more about this project check the blog https://educationalhipsters.com/2019/05/13/no-subject-is-an-island-the-power-of-stem/

Project 2: Raising awareness of ‘ghost fishing nets’ and ocean plastics

Aims of the project:

1. To raise awareness of discarded fishing nets as a form of plastic in the oceans

2. to to Upcycle donated nets into new products

The STEAM team are working hard to raise awareness of the dangers of fishing nets in the oceans. They are collecting discarded nets, liaising with local fisherman and beach clean ups and researching alternatives to traditional nets to explore the possibility of biodegradable netting. They are exploring the science and engineering associated with net design, considering alternatives to traditional nets and will create a work of art to promote their campaign.

STEAM expertise … the team had to use problem solving, communication, engineering and art to work through this project and create inspiring work they could resell to fund the next stage of their project.

To read more about this blog https://educationalhipsters.com/2019/05/19/ghost-nets-haunting-our-oceans/

Project 3: Using Google AR and VR to educate their peers about human impacts on marine ecosystems

Aims of the Project.

1. To raise awareness of human impact on marine ecosystems through the use of AR and VR technology

2. To run tutor sessions for students and create engaging learning through the use of technology

This cool project stems from a visit to the annual BETT show in London where four students explored new technology and innovations which included AI (Artificial Intelligence), AR (Augmented Reality) and VR (Virtual Reality). Inspired by what they saw, they have themed their project nicely with the wetsuits and fishing nets projects to create interactive tutor sessions for their peers using Google Expeditions. This is a fun and futuristic way to raise awareness of human impact on marine ecosystems.

STEAM expertise … Technology lies at the heart of this project as students view real marine ecosystems through the lens of VR and AR. Science and art also play a part

Project 4: Solving the school’s litter problem

Aims of the project.

1. To create a solution to an existing litter problem by designing a new bin system.

2. To explore recycling in-school from source to waste

This project centres around finding a solution to the current litter problem in school . The team are working closely with the site staff and canteen staff to design bins to segregate waste and compost soil for future projects.

STEAM expertise … Science, Engineering and Art are the main ingredients in this project. The team have a tough challenge ahead and will be leading assemblies to raise awareness and create positive habits.

NEW Projects commencing Sept 2019

A group of 22 newly appointed STEAM students will select to be part of ONE of 5 projects we are running next year. All 5 projects are driven through technological innovations and will be themed around what it will be like to be living in the year 2030

Project 5: Nature vs The Machine

In the Year 2030, world food stocks will be depleted. We face growing populations and increased demands on food. So, more of us will need to grow our own and what better way to do this than aquaponics and hydroponics.

In this project you will look at future food solutions using aquaponics (using a fish tank to fertilise plants) and hydroponics (cultivating plants in water alone, no soil). You will work as a team to grow salad leaves and herbs using both methods. One method will involve rigging a Raspberry pi-top device (computer) to grow, monitor and feed the plants measuring energy output, soil cultivation and air quality, whilst the aquaponics method involves cultivating fish to feed the plant system. Who will prevail? Nature or the Machine?

Interested in this project? You will need to be able to code at a basic level, work with Raspberry Pi-top technology, cultivate and harvest salad and herbs and be able to present your ideas to a panel.

Project 6: Creating the ‘Granny Cloud’

This project aims to bridge the digital divide that exists between digital natives (students born since the invention of the internet) and digital immigrants (people born before the internet was invented). The idea involves engaging retired people within the local community in 1:1 mentoring and coaching through SkyPe and Google Hangout.

The idea was pioneered by Sugar Mitra as part of his ‘School in the Cloud’ initiative and has been modelled all over the world ever since. Retirees would dedicate their time digitally or remotely to tutor, teach and inspire students in school. Our team of STEAM ambassadors would organise the digital platforms and co-ordinate the whole program.

Interested in this project? You will need to have great organisational skills, be able to work with people from all ages and backgrounds and be competent in the use of digital technology, particularly SkyPe and Google Classroom / Hangout

Project 7: Little windows to the world

This project involves blogging and connecting with schools in Australia, Bali, Canada and Hawaii. Ambassadors will engage in live Skype calls with students all over the world to work collaboratively on the Big Questions posed by Sugata Mitra’s school in the cloud. You will work in real time, connecting the learning and working on STEAM projects globally.

Working on some of the big issues humanity face by 2030 projects could include carbon emissions, food production, waste management or future learning.

Interested in this project? … you will need to be confident using iPads, SkyPe and Google hangout to connect with other countries around the world. Science, maths and geography will also be a benefit and potentially being able to speak a foreign language.

Project 8: STEAM in the community

This project is all about teaching STEAM to primary schools in the local area. You will be part of a special research team who will travel to local primary schools and deliver STEAM sessions. You will teach, motivate and inspire students through STEAM and have to work as part of a team to plan and deliver sessions.

As we grow our STEAM program and look to liaise with schools and educators globally, you will be a key part of this growth!

Interested in this project? Being technology proficient and able to articulate your ideas to others is key. You will be leading STEAM lessons in local schools and representing the wider in the wider community. An interest in all aspects of STEAM is essential and the ability to use media to promote ideas.

Project 9: Light boards for Digital Natives

Ambassadors involved in this project would be part of a team that creates a digital light board. The Light board (a.k.a. learning glass) is a glass chalkboard pumped full of light. It’s for recording video lecture topics. You face toward your viewers, and your writing glows in front of you. The videos would be tutorials and would be uploaded to Youtube for students to subscribe to, follow and learn from. This type of learning is called ‘Flipped Learning’ and your involvement would help revolutionise learning giving it a digital native feel whilst reducing the amount of time students would spend doing home work.

Imagine if you could pause, rewind or fast forward teaching … how cool would that be? Or, imagine if you could replay a lesson, even cooler … Well, now we can !

Interested in this project? You need to be confident presenting, using technology to capture video and editing! Knowledge of Youtube and how to create engaging video tutorials is a bonus!

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